Thursday, October 31, 2013

The Wolf Among Us - Opening Sequence


After the release of Telltale’s The Walking Dead last year, the humble adventure game studio created a high bar to live up to. They perfectly adapted the world of Robert Kirman’s zombie apocalypse while snagging numerous Game of the Year awards. Luckily, lightning seems to strike the same place twice. The Wolf Among Us manages to create a flawless adaptation of Bill Willingham’s Fables to the point of maybe even surpassing the source material. Hit the jump to read more.

Thursday, October 17, 2013

Dead Space - Opening Sequence

Screaming alone in Dead Space



The only sound is the clank of my character’s boots, as I guide Isaac Clarke down a dimly lit hallway of the USG Ishimura in painfully slow fashion. My goal is a door at the end of the hallway, but the hallway is a horrifying sight. I cannot look anywhere around me without finding blood. Bloody hand prints and smears line all surfaces of the hallway, as though a mutilated corpse was dragged the length of the corridor. The trail of blood continues past the door at the hallway’s end. What kind of creature could have caused such agony? I hope it is not on the other side of the door. As Isaac enters the door with gun raised, I force him to plod forward. A body drops from the ceiling and the music features frantic striking of string instruments. I let out a tiny scream in the darkness of my bedroom. My dog gives me a quizzical look as I survey my bedroom to make sure nothing is in the room or witnessing my pitiful state. My embarrassment forces me to finish playing for the night. The game has beaten me again. Hit the jump to read more of me being a pansy!

Thursday, October 3, 2013

The Strength of Videogames


Stories that carry the greatest emotional impact are ones that you take part in. If you have a hand in creating or shaping it, you’ll feel more attached. This concept is what makes me believe that videogames have the greatest potential for storytelling prowess. Hit the jump for more!