After the release of Telltale’s The Walking Dead last year,
the humble adventure game studio created a high bar to live up to. They
perfectly adapted the world of Robert Kirman’s zombie apocalypse while snagging
numerous Game of the Year awards. Luckily, lightning seems to strike the same
place twice. The Wolf Among Us manages to create a flawless adaptation of Bill
Willingham’s Fables to the point of maybe even surpassing the source material.
Hit the jump to read more.
Thursday, October 31, 2013
Thursday, October 17, 2013
Dead Space - Opening Sequence
Screaming alone in Dead Space
The only
sound is the clank of my character’s boots, as I guide Isaac Clarke down a
dimly lit hallway of the USG Ishimura in painfully slow fashion. My goal is a door at the end of the hallway,
but the hallway is a horrifying sight. I
cannot look anywhere around me without finding blood. Bloody hand prints and smears line all
surfaces of the hallway, as though a mutilated corpse was dragged the length of
the corridor. The trail of blood
continues past the door at the hallway’s end. What kind of creature could have caused such agony? I hope it is not on
the other side of the door. As Isaac
enters the door with gun raised, I force him to plod forward. A body drops from the ceiling and the music
features frantic striking of string instruments. I let out a tiny scream in the darkness of my
bedroom. My dog gives me a quizzical look
as I survey my bedroom to make sure nothing is in the room or witnessing my
pitiful state. My embarrassment forces
me to finish playing for the night. The
game has beaten me again. Hit the jump to read more of me being a pansy!
Thursday, October 3, 2013
The Strength of Videogames
Stories that carry the greatest emotional impact are ones that
you take part in. If you have a hand in creating or shaping it, you’ll feel more
attached. This concept is what makes me believe that videogames have the
greatest potential for storytelling prowess. Hit the jump for more!
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