After the release of Telltale’s The Walking Dead last year,
the humble adventure game studio created a high bar to live up to. They
perfectly adapted the world of Robert Kirman’s zombie apocalypse while snagging
numerous Game of the Year awards. Luckily, lightning seems to strike the same
place twice. The Wolf Among Us manages to create a flawless adaptation of Bill
Willingham’s Fables to the point of maybe even surpassing the source material.
Hit the jump to read more.
Thursday, October 31, 2013
Thursday, October 17, 2013
Dead Space - Opening Sequence
Screaming alone in Dead Space
The only
sound is the clank of my character’s boots, as I guide Isaac Clarke down a
dimly lit hallway of the USG Ishimura in painfully slow fashion. My goal is a door at the end of the hallway,
but the hallway is a horrifying sight. I
cannot look anywhere around me without finding blood. Bloody hand prints and smears line all
surfaces of the hallway, as though a mutilated corpse was dragged the length of
the corridor. The trail of blood
continues past the door at the hallway’s end. What kind of creature could have caused such agony? I hope it is not on
the other side of the door. As Isaac
enters the door with gun raised, I force him to plod forward. A body drops from the ceiling and the music
features frantic striking of string instruments. I let out a tiny scream in the darkness of my
bedroom. My dog gives me a quizzical look
as I survey my bedroom to make sure nothing is in the room or witnessing my
pitiful state. My embarrassment forces
me to finish playing for the night. The
game has beaten me again. Hit the jump to read more of me being a pansy!
Thursday, October 3, 2013
The Strength of Videogames
Stories that carry the greatest emotional impact are ones that
you take part in. If you have a hand in creating or shaping it, you’ll feel more
attached. This concept is what makes me believe that videogames have the
greatest potential for storytelling prowess. Hit the jump for more!
Thursday, September 19, 2013
Red Dead Redemption - Opening Sequence
Savages and hypocrisy in Red Dead Redemption
The best games force their way into your memory. Days, months, even years later, you find yourself thinking about them and the complex story they told or the spectacular gameplay. Red Dead Redemption is one of these games. The story it tells and world it creates stands as one of the best in gaming, but what I find most fascinating is how it subtly establishes most of its major themes within the first five minutes. Hit the jump to read more!
The best games force their way into your memory. Days, months, even years later, you find yourself thinking about them and the complex story they told or the spectacular gameplay. Red Dead Redemption is one of these games. The story it tells and world it creates stands as one of the best in gaming, but what I find most fascinating is how it subtly establishes most of its major themes within the first five minutes. Hit the jump to read more!
Tuesday, September 3, 2013
Opening Sequence - Uncharted 2
Developer Naughty Dog nailed a perfect opening sequence in Uncharted 2: Among Thieves.
Everything you need to know about a game can be found in the opening scene. It is a contract with the player that communicates important information about the characters, setting, emotions, story, and gameplay. From the first 15 minutes, you should be able to tell if this game is for you. Some games do this exceptionally well while others drown you in boring tutorials or heavy dialogue scenes where nothing happens. Only the best hit a perfect balance that makes the player yearn for more. I can think of no better example than developer Naughty Dog’s Uncharted 2: Among Thieves. Hit the jump for more!
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