Thursday, November 14, 2013

Burial at Sea - Opening Sequence

A return to Rapture

2K Games creates games with enthralling environments that hook players from the opening. It was true of Bioshock. It was true of Bioshock Infinte. So of course it is true of the return to Rapture, Bioshock’s underwater utopia, in Infinite’s first story-driven DLC, Burial at Sea. Hit the jump for more!


The greatest pull for this DLC is the chance to see pre-fall Rapture. When you stumble upon Rapture in Bioshock, you only get to see the ruins of the once great city. Seeing the city alive and full of energy is a splendid treat.

The best part of pre-fall Rapture is getting to see how people and plasmids functioned before the fall. Houdini splicers, those damn teleporting freaks from the original, were actually servers, which makes perfect sense. Seeing them teleport around a bar serving drinks and lighting cigarettes offers a whole new functionality to their character. The same goes for Big Daddies and Little Sisters.

Burial at Sea combines elements from Bioshock and Infinite. The mystery being setup within the opening of the game promises to tie both games together in an intriguing noir package.

For this post I did something a little different. I recently acquired some video game capture hardware, so I wanted to test it out. Below is a video of me playing the first 20 minutes of Burial at Sea, the new downloadable content for Bioshock Infinite.


1 comment:

  1. Nice post. I watched some of the video, but it was very slow on my home internet.

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